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MrShoeShine7

196 Movie Reviews w/ Response

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17 reviews are hidden due to your filters.

i liked all the detail you put into this!

Germanimacion responds:

Thank you very much! It was really hard to do. I really appreciate you having noticed

wow, loved the animation, and the buttons were fun to use too, i hope you make longer animations

Crazymonkey154 responds:

Thanks, and I definitely will make longer pieces in the future. What I have here was just meant to be a small gift.

nice art! loved the greys in here, but the sound effects are repetitive.

PatrickDomingo responds:

thank you MrShoeShine7 we will trry to improve it

thanks for your tips :)

shit quality, but amazing script, i nutted.

Ushnor responds:

You're a nut

wtf is this

Cailiou69 responds:

SWF (/ˈswɪf/ SWIF) is an Adobe Flash file format used for multimedia, vector graphics and ActionScript. Originating with FutureWave Software, then transferred to Macromedia, and then coming under the control of Adobe, SWF files can contain animations or applets of varying degrees of interactivity and function. They may also occur in programs, commonly browser games, using ActionScript.

Programmers can generate SWF files from within several Adobe products, including Flash, Flash Builder (an IDE), Adobe Animate (the replacement for Adobe Flash as of Feb. 2016), and After Effects, as well as through MXMLC, a command-line application compiler which forms part of the freely-available Flex SDK. Although Adobe Illustrator can generate SWF format files through its "export" function, it cannot open or edit them. Other than using Adobe products, one can build SWFs with open-source Motion-Twin ActionScript 2 Compiler (MTASC), the open-source Ming library and the free-software suite SWFTools. Various other third-party programs can also produce files in this format, such as Multimedia Fusion 2, Captivate and SWiSH Max.

The term "SWF" has originated as an abbreviation for ShockWave Flash. This usage was changed to the backronym Small Web Format to eliminate confusion with a different technology, Shockwave, from which SWF derived. There is no official resolution to the acronym "SWF" by Adobe.

The small company FutureWave Software originally defined the file format with one primary objective: to create small files for displaying entertaining animations. The idea involved a format which player software could run on any system and which would work with slower network connections. FutureWave released FutureSplash Animator in May 1996. In December 1996 Macromedia acquired FutureWave and FutureSplash Animator became Macromedia Flash 1.0.

The original naming of SWF came out of Macromedia's desire to capitalize on the well-known Macromedia Shockwave brand; Macromedia Director produced Shockwave files for the end user, so the files created by their newer Flash product tried to capitalize on the already established brand. As Flash became more popular than Shockwave itself, this branding decision became more of a liability, so the format started to be referred to as simply SWF.

Adobe acquired Macromedia in 2005.

On May 1, 2008, Adobe dropped its licensing restrictions on the SWF format specifications, as part of the Open Screen Project. However, Rob Savoye, a member of the Gnash development team, has pointed to some parts of the Flash format which remain closed. On July 1, 2008, Adobe released code to Google and Yahoo, which allowed their search engines to crawl and index SWF files.

The main graphical primitive in SWF is the path, which is a chain of segments of primitive types, ranging from lines to splines or bezier curves. Additional primitives like rectangles, ellipses, and even text can be built from these. The graphical elements in SWF are thus fairly similar to SVG and MPEG-4 BIFS. SWF also uses display lists and allows naming and reusing previously defined components.

The binary stream format SWF uses is fairly similar to QuickTime atoms, with a tag, length and payload—an organization that makes it very easy for (older) players to skip contents they don't support.

Originally limited to presenting vector-based objects and images in a simple sequential manner, the format in its later versions allows audio (since Flash 3) and video (since Flash 6).

Adobe introduced a new, low-level 3D API in version 11 of the Flash Player. Initially codenamed Molehill, the official name given to this API was ultimately Stage3D. It was intended to be an equivalent of OpenGL or Direct3D. In Stage3D shaders are expressed in a low-level language called Adobe Graphics Assembly Language (AGAL).

Adobe makes available plugins, such as Adobe Flash Player and Adobe Integrated Runtime, to play SWF files in web browsers on many desktop operating systems, including Microsoft Windows, Mac OS X, and Linux on the x86 architecture and ARM architecture (Google Chrome OS only).

GNU has started developing a free software SWF player called Gnash under the GNU General Public License (GPL). Despite being a declared high-priority GNU project, funding for Gnash was fairly limited. Another player is the LGPL-licensed Swfdec. Lightspark is a continuation of Gnash supporting more recent SWF versions.

Adobe has incorporated SWF playback and authoring in other product and technologies of theirs, including in Adobe Shockwave, which renders more complex documents. SWF can also be embedded in PDF files; these are viewable with Adobe Reader 9 or later. InDesign CS6 can also produce some limited forms of SWF animations directly.

Sony PlayStation Portable consoles can play limited SWF files in Sony's web browser, beginning with firmware version 2.71. Both the Nintendo Wii and the Sony PS3 consoles can run SWF files through their Internet browsers.

Scaleform GFx is a commercial alternative SWF player that features full hardware acceleration using the GPU and has high conformance up to Flash 8 and AS2. Scaleform GFx is licensed as a game middleware solution and used by many PC and console 3D games for user interfaces, HUDs, mini games, and video playback.

The newer 3D features of SWF have been seen as an alternative to WebGL, with a spurt of 3D engines like Papervision3D, Away3D, Sandy 3D, and Alternativa 3D targeting 3D SWF. Although some of these projects started around 2005, until Flash Player 10 however they had no support of GPU acceleration, and even in that version of the Flash Player, shaders could be used for same materials, but vertex information still had to be processed on the CPU (using BSP trees etc.) After version 11 of the Flash Player added the new Stage3D low-level API, some but not all of these projects migrated to the new API. One that did migrate was Away3D, version 4.

Based on an independent study conducted by Millward Brown and published by Adobe, in 2010, over 99% of desktop web browsers in the "mature markets" (defined as United States, Canada, United Kingdom, France, Germany, Japan, Australia, and New Zealand) had a SWF plugin installed, with around 90% having the latest version of the Flash Player.

Adobe makes available a partial specification of SWF, most recently updated in January 2013 to reflect changes in SWF version 19. SWF versions have been decoupled from Flash player versions after Flash 10. Afterwards the version number of the SWF progressed rapidly; SWF version 19 corresponds to the new features added in Flash Player 11.6. Flash Player 14 uses SWF version 25.

In 2008, the specifications document was criticized by Rob Savoye, the lead developer of the Gnash project, as missing "huge amounts" of information needed to completely implement SWF, omitting specifications for RTMP and Sorenson Spark. The RTMP specification was released publicly in June 2009. The Sorenson Spark codec is not Adobe's property.

Until May 1, 2008, implementing software that plays SWF was disallowed by the specification's license. On that date, as part of its Open Screen Project, Adobe dropped all such restrictions on the SWF and FLV formats.

Implementing software which creates SWF files has always been permitted, on the condition that the resulting files render "error free in the latest publicly available version of Adobe Flash Player."

Other formats related to SWF authoring in the Adobe tool chain remain without a public specification. One example is FLA, which is the editable version of SWF used by Adobe's Flash, but not by other Adobe tools that can also output SWF, albeit with fewer features.

i wish it wasn't so choppy, but good work!

napstapro115 responds:

Thx

the voice acting took this thing by far, so great lmao. Good concept, and the audio effects were great! just needs some more time on the animating portion

littlbox responds:

Thanks for the feedback! Definitely agree, I could've done more with this animation-wise. Glad you liked it overall! :)

is that professor from power puff girls? "girls? girls!"

Patcoola responds:

if they look a like, it is completely unintentional. it is a problem with what i call "cartoon network style" like Samurai Jake. ether way I can't have copyrighted characters in my work for the animation Jam event on NG in the first place or I will be disqualified.

relatable uwu the song was kinda pointless in this anim.

edlink98 responds:

-w-

the animation is perfectly fine, but the voices are mad annoying

Bartoon77580 responds:

thanks bro. i'll do my best next time

Artist and Animator. NGTHJGM 2023 Talk to me here
Discord: FanceEvertone#2936 Nyaw!

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